
To make things easy on yourself, always go with general upgrades whenever possible. In that sense, Dead Cells forces you to carry a heavy burden, as it presents you with a plethora of possibilities for potential upgrades on which to spend your cells. If there's one thing we've learned from the Great American Experiment, it's that the burden of freedom, and the unlimited choice that comes with it, is a heavy one.

Sometimes, you have to find a different way. Because, remember: You can't always take an "L" like a warrior. While you can't do this for every encounter in the game, there are many times when you can avoid an unnecessary death (and the subsequent loss of all your acquired goodies) by noping the heck out of there and turning the other way, all while enemies chase after you and poke at your behind. In these instances, it's best to run away. There will come a time when your health is low and the bad guys with pointy sticks have you outnumbered. MORE: Best Nintendo Switch Indie Games That You Should Play Now Foes will be dead before they can shout the classic Admiral Ackbar line, "It's a trap!" and you won't even have to get your hands dirty. When it comes to knowing your enemy, Dead Cells is pretty straightforward: Enemies hit hard and can wipe you out in a few blows, so memorize their attack patterns, roll around a lot and be wary of when they telegraph their moves (indicated by a big ol' exclamation point above their heads you can't miss it).Īs for cheating, this one's pretty simple: Use weapons like the game's sentry crossbows, which you can place and lure enemies into their firing radius.
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or the many, many encounters Dead Cells propositions you with, is to know your enemy and know how to cheat. This video by TheBooFlame shows the fight in action: Dead Cells: The Spider's Runeįinally, beating The Concierge boss at the Black Bridge unlocks the Challenger's Rune so you can access the Daily Challenge, found in the game's very first jar-filled area, or from the main menu.The key to winning any fight, be it the one you're going to fight in the parking lot at 5 p.m. Meanwhile, locating the Elite in the Slumbering Sanctuary unlocks the Spider rune so you can jump up walls. The above Vine and Teleportation Runes are the basics to help you start understanding branching paths in the game, and there are many more as you continue to continue to explore.īeating the Elite in the Ossuary (accessed by using Teleportation at the end of the Promenade of the Condemned, by going past the lift up to the Ramparts) unlocks the Ram - so you can ground pound through specific markers in the ground. Other Dead Cells Rune locations for Ram and Spider Runes Teleportation can also be used at the end the second area, by going past the lift up to the Ramparts, so you can reach the Ossuary. This has slightly more use than the Vine in each of the game's areas, allowing you to warp through walls to find hidden compartments, often with useful upgrades to help you on your run. Once defeated, you'll earn the Teleportation rune. Again, ranged weaponry and equipment works best to deal with the many foes it spawns. Continue exploring the area until you come across the boss room, with another Elite enemy to find. You'll encounter a caged character who asks for the rune. First, unlock the Vine rune then visit the Toxic Sewers as described above. The second, 'rub', requires the Teleportation rune. Not only does it allow you to continue through the second area to reach the Ramparts, using it in the opening Prisoners' Quarters provides access to the Toxic Sewers, giving you multiple routes as you progress to the end game. Defeat it - we recommend taking it on at range with arrows, and by throwing out loads of equipment such as Sinew Slicers - and the Rune will be your reward. To unlock it, reach the second area, the Promenade of the Condemned, and at the end, you'll find a room with an Elite Archer inside. Once you have it, you can create large beanstalk-like structures to explore new areas. The first, 'tickle', requires the Vine rune. These require you to unlock Runes before you can use them. However, despite the button prompt, nothing happens. One of the more curious discoveries at the start of Dead Cells are strange objects - specifically a green mass and a statue - you can 'tickle' and 'rub'. How to unlock the Vine and Teleportation Runes to use the tickle and rub abilities If you're interested in more advice, we recommend checking out our Dead Cells tips page.

Many are easy to miss - unless you know where to look. Like a Metroidvania, they allow you to access new areas, from secret rooms to entirely different paths on the way to the end boss. Dead Cells Runes are one of the few unlockables that persist between runs - and are among of the game's most useful.
